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RustStats PRO
Calculadora de Electricidad

Dimensiona la energía de tu base

Cada consumo abajo es el número que el juego imprime en el deployable. Elige lo que estás usando y el plan se actualiza mientras avanzas — los paneles y turbinas se dimensionan para la salida máxima, porque ninguno produce nada de noche o con aire en calma.

0rWConsumo continuo

Elige un desplegable abajo y el plan se ajusta solo.

Defense

6 desplegables con energía · consumo por unidad

Auto Turret10 rW

Draws its full 10 rW while powered, idle or firing.

SAM Site25 rW

The single hungriest common deployable.

Tesla Coil35 rW

Damage scales with the power fed in, up to 35 rW.

Search Light10 rW

HBHF Sensor1 rW

Passes power through, minus 1 rW.

Reactive Target1 rW

Lighting

7 desplegables con energía · consumo por unidad

Ceiling Light2 rW

Simple Light1 rW

Flasher Light1 rW

Siren Light1 rW

Industrial Wall Light1 rW

Small Neon Sign4 rW

Large Animated Neon Sign15 rW

Animation frames are what make it expensive.

Utility

7 desplegables con energía · consumo por unidad

Storage Monitor1 rW

Door Controller1 rW

Audio Alarm1 rW

CCTV Camera3 rW

PTZ CCTV Camera3 rW

Elevator5 rW

Per elevator block in the stack.

Modular Car Lift5 rW

Processing

6 desplegables con energía · consumo por unidad

Electric Furnace3 rW

Electric Heater3 rW

Igniter1 rW

Water Pump5 rW

Powered Water Purifier5 rW

Fluid Switch & Pump1 rW

Nota de tamaño: Solar sizing assumes roughly 4x the continuous load in peak panel capacity, because panels only hit their 160 rW peak for part of the day and produce nothing at night. Batteries lose about 20% of power on the way in, so feeding a battery costs about 1.25 rW of input for every 1 rW you draw back out. Battery counts below show how many of each tier would carry the whole load on their own.