跳至主要内容
RustStats PRO
FPS 计算器

你能真正获得的帧数

没有神奇的配置。Unity 播放器真正读取的三个启动标志,真正消耗帧数的图形设置,以及一份大家复制但毫无作用的标志的简短列表。

你的机器

告诉我们你的配置

两个答案都会改变下方的启动选项和设置列。

PC 档次
GPU 厂商

6-8 core CPU, 16-32 GB RAM, mid-tier GPU. Target: 100-144 FPS at 1080p/1440p.

Steam 启动选项

粘贴到 Steam 中

Steam 库 → 右键点击 Rust → 属性 → 通用 → 启动选项。三个标志,每一个都有实际作用。

-window-mode exclusive -gc.buffer 2048 -force-d3d11
  • -window-mode exclusive

    Forces true exclusive fullscreen instead of borderless, which removes the desktop compositor from the present path and measurably lowers input lag.

  • -gc.buffer 2048

    Bumps the garbage-collection buffer to 2048 MB so the client collects less often, which is what most Rust stutter actually is.

  • -force-d3d11

    Pins the mature, well-optimised DirectX 11 renderer, which is also the path Nvidia driver threading and Reflex are tuned for.

仅限 Nvidia

On Nvidia cards, set Reflex to "On + Boost" in the graphics options: it cuts end-to-end input latency by up to 38% by keeping the render queue from backing up, and it costs you nothing in average FPS.

真正重要的游戏内设置

8 个滑块,按性能消耗排序

针对 Mid-range 档的推荐。图形菜单中的其他设置相比之下都不重要。

设置FPS 影响推荐
Shadow Quality

Shadow cascades are the single most expensive thing the Rust renderer draws, so cutting them back frees more frames than any other slider.

高1 cascade, short distance
Grass Displacement

Displacement recalculates the grass mesh around every moving player each frame, so it costs FPS exactly when a fight starts.

高Off
LOD Bias / Object Quality

LOD bias decides how early high-poly meshes swap down to cheap ones, which is what dictates your draw-call load inside bases and monuments.

高0.75-1
Water Quality + Reflections

Real-time water reflections re-render the scene a second time, so leaving them on can halve your frame rate on any coastal base.

高Simple, reflections off
Anti-Aliasing

FXAA is a cheap post-process pass while the temporal modes cost real frames and smear moving targets at range.

中FXAA
Graphics Quality

This is a master preset that silently re-enables the expensive sub-settings, so set it first and only then tune the individual sliders.

中Good
Draw Distance

Draw distance is mostly a CPU cost, and dropping it too far trades frames for losing long-range spotting you need in open terrain.

中Medium-High
Occlusion Culling

Culling spends CPU time to skip hidden geometry, which is a clear win in dense bases and monuments but can lose frames in open fields.

视情况Test both ways
可跳过的标志

流传多年,仍然无效

这些出现在网上的每个启动选项列表中。Unity 播放器不会读取它们。

  • -high

    Cargo cult: the Unity player does not parse this flag, and Windows already schedules the foreground game sensibly — forcing high priority mostly starves the audio and network threads.

  • -USEALLAVAILABLECORES

    Cargo cult imported from Unreal Engine games; Unity does not recognise it and already threads its job system across every core it can use.

  • -malloc=system

    Cargo cult copied from Unreal Engine launch-option lists; Unity does not recognise it, so it changes nothing about how Rust allocates memory.

自行验证

按 F1 打开控制台并输入 perf 2 在更改任何内容前后。它会显示 FPS、内存和垃圾回收统计,这是判断标志是否对你的机器有影响的唯一诚实方法。所有这些都取决于补丁:Facepunch 会重命名图形选项,Unity 播放器也会在渲染器更新后悄悄停止遵守启动标志,所以在大客户端补丁后请重新检查。控制台的其他内容请参阅 命令参考.