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Damage Calculator

How many hits it takes

The raid calculator ranks explosives by what they cost. This one answers the question you ask while standing in front of the wall: how many more, and is what I am carrying enough.

The target

What are you hitting

Hit points are the full-health figures. If the wall is already chewed up, drop the hit points below and every count re-runs against what is left.

Side
hp

Full health is 1,000. Lower it for a wall someone has already been working on.

The answer

Hits to bring it down

Fewest units first. Damage delivered is what those whole units actually do; wasted is everything past zero hit points, which is the price of rounding up.

#ExplosiveDamage per hitHits neededDamage deliveredWasted
1C425041,000
2Rocket12581,000
3Satchel43.50231000.500.50
4HV Rocket15671,0055
5Beancan8.931121000.160.16
6Explo Ammo2.504001,000
7F11.019931000.150.15
Your inventory

What you are carrying

Mix whatever is actually in the box. Everything is applied to the same face, which is the optimistic case — a mistimed satchel on the wrong wall is not modelled.

  • C4
  • Rocket
  • HV Rocket
  • Satchel
  • Explo Ammo
  • Beancan
  • F1
Damage you can deal
0
against 1,000 hp
Hit points left
1,000
not enough yet
Damage wasted
past the point it breaks

0.00% of what the Sheet Metal Wall has left

Note. Hit points and per-explosive damage come from the same table the raid calculator uses, so the two pages can never disagree. Vehicles carry their own explosive multipliers and are a coarser approximation than the building tiers.