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Decay Timer

How long it stands without upkeep

Once the cupboard runs out of a resource, everything built from that resource starts losing health at a fixed rate. Full health to rubble is 1 hour of twig, 3 of wood, 5 of stone, 8 of sheet metal and 12 of armored — a damaged block gets proportionally less.

The block

Grade and health

Health is what the hammer shows when you look at the block. Start from full and the answer is the full decay window.

Grade
of 500 at this grade
The countdown

Time left

Decay removes the same amount of health every hour, so half a wall stands for half the window.

Stands for
5h 0m
100%
Health lost per hour
100
Per 10-minute tick
17
Gone at
your local time

Full health for this grade: 500 · 5h 0m

Same wall, other grades

What an upgrade buys you

Each grade at the same share of health, so you can see what one upgrade adds to your grace period.

GradeFull healthFull decay windowAt 100%Per hour
Twig101h 0m1h 0m10
Wood2503h 0m3h 0m83
Stone5005h 0m5h 0m100
Sheet metal1,0008h 0m8h 0m125
Armored2,00012h 0m12h 0m167
How decay actually fires

Three things worth knowing

  • Decay only runs when the block is outside tool cupboard range, or the cupboard has no more of that block's resource. A stocked cupboard in range stops the clock.

  • Damage is per material. Run out of stone with metal fragments still in the cupboard and only the stone parts of the base lose health.

  • Keep the cupboard supplied and the same mechanism runs backwards: the base repairs itself at the rate it would have decayed, so a partly rotted wall comes back on its own.

Where these numbers come from

Decay windows are the values on the Facepunch wiki page for the tool cupboard; block health per grade — 10, 250, 500, 1,000 and 2,000 — is what the game shows on a full-size block. Checked 12 August 2026. These are tuning values, so re-check after a force wipe.