Size your base power
Every draw below is the number the game prints on the deployable. Pick what you are running and the plan updates as you go — panels and turbines are sized for peak output, because neither produces anything at night or in still air.
0rWContinuous draw
Defense
6 powered deployables · draw shown per unit
Auto Turret10 rW
Draws its full 10 rW while powered, idle or firing.
SAM Site25 rW
The single hungriest common deployable.
Tesla Coil35 rW
Damage scales with the power fed in, up to 35 rW.
Search Light10 rW
HBHF Sensor1 rW
Passes power through, minus 1 rW.
Reactive Target1 rW
Lighting
7 powered deployables · draw shown per unit
Ceiling Light2 rW
Simple Light1 rW
Flasher Light1 rW
Siren Light1 rW
Industrial Wall Light1 rW
Small Neon Sign4 rW
Large Animated Neon Sign15 rW
Animation frames are what make it expensive.
Utility
7 powered deployables · draw shown per unit
Storage Monitor1 rW
Door Controller1 rW
Audio Alarm1 rW
CCTV Camera3 rW
PTZ CCTV Camera3 rW
Elevator5 rW
Per elevator block in the stack.
Modular Car Lift5 rW
Processing
6 powered deployables · draw shown per unit
Electric Furnace3 rW
Electric Heater3 rW
Igniter1 rW
Water Pump5 rW
Powered Water Purifier5 rW
Fluid Switch & Pump1 rW
Sizing note: Solar sizing assumes roughly 4x the continuous load in peak panel capacity, because panels only hit their 160 rW peak for part of the day and produce nothing at night. Batteries lose about 20% of power on the way in, so feeding a battery costs about 1.25 rW of input for every 1 rW you draw back out. Battery counts below show how many of each tier would carry the whole load on their own.