What the sulfur actually pays for
Sulfur is the only currency a raid is priced in. Put a shopping list together and see the whole bill — sulfur, the charcoal inside the gun powder, the wood burnt to make that charcoal — then the number of nodes standing between you and it.
What are you building
Quantities are whole crafted units. Gun powder and explosives are listed too, because half the time the answer is that you need neither.
Charges
Timed Explosive Charge
2,200 sulfur each
Satchel Charge
480 sulfur each
Rockets
Rocket
1,400 sulfur each
Incendiary Rocket
300 sulfur each
High Velocity Rocket
200 sulfur each
Thrown
Beancan Grenade
120 sulfur each
F1 Grenade
60 sulfur each
Ammunition
Explosive 5.56 Rifle Ammo
25 sulfur each
Intermediates
Explosives
110 sulfur each
Gun Powder
2 sulfur each
The raw material bill
The full chain, not the recipe line. Gun powder is resolved down to the sulfur and charcoal it is made of, so nothing is hiding a second craft.
- Low grade fuel
- 240
- High quality metal
- 32
- Scrap
- 320
Nodes, and how long they take
Node yields are the vanilla figures for one fully mined sulfur node. Ore smelts one for one, so the ore column is the sulfur column.
300 sulfur ore per node at 1× gather
Your number, not ours. Time yourself on one node — travel, mining and the trip home — and put that here.
There is no honest average minutes-per-node figure: it depends on the biome, the map, whether you drive and whether anyone shoots at you. The node count above is a fact; the clock is whatever you measure.
What a pile of sulfur buys
Sulfur only. The metal fragments, cloth and tech trash still have to come from somewhere, so treat these as ceilings rather than promises.
Count what is in the box, not what is in the furnace.
| Item | Sulfur each | You can craft | Sulfur left |
|---|---|---|---|
| Timed Explosive Charge | 2,200 | 4 | 1,200 |
| Rocket | 1,400 | 7 | 200 |
| Incendiary Rocket | 300 | 33 | 100 |
| High Velocity Rocket | 200 | 50 | 0 |
| Satchel Charge | 480 | 20 | 400 |
| Beancan Grenade | 120 | 83 | 40 |
| F1 Grenade | 60 | 166 | 40 |
| Explosive 5.56 Rifle Ammo | 25 | 400 | 0 |
| Explosives | 110 | 90 | 100 |
| Gun Powder | 2 | 5,000 | 0 |
Every recipe behind these numbers
The middle column is the recipe the game prints. The sulfur and charcoal columns are what that recipe works out to once gun powder is resolved all the way down.
| Item | Recipe as the game prints it | Sulfur | Charcoal | Per craft |
|---|---|---|---|---|
| Timed Explosive Charge | 20× Explosives + 5× Cloth + 2× Tech Trash | 2,200 | 3,000 | 1 |
| Rocket | 2× Metal Pipe + 150× Gun Powder + 10× Explosives | 1,400 | 1,950 | 1 |
| Incendiary Rocket | 2× Metal Pipe + 150× Gun Powder + 75× Low Grade Fuel | 300 | 450 | 1 |
| High Velocity Rocket | 1× Metal Pipe + 100× Gun Powder | 200 | 300 | 1 |
| Satchel Charge | 4× Beancan Grenade + 1× Small Stash + 1× Rope | 480 | 720 | 1 |
| Beancan Grenade | 60× Gun Powder + 20× Metal Fragments | 120 | 180 | 1 |
| F1 Grenade | 30× Gun Powder + 25× Metal Fragments | 60 | 90 | 1 |
| Explosive 5.56 Rifle Ammo | 20× Gun Powder + 10× Sulfur + 10× Metal Fragments | 25 | 30 | 2 |
| Explosives | 50× Gun Powder + 3× Low Grade Fuel + 10× Sulfur + 10× Metal Fragments | 110 | 150 | 1 |
| Gun Powder | 30× Charcoal + 20× Sulfur | 2 | 3 | 10 |
Note. Recipes were read off RustLabs on 12 Aug 2026 and the chain totals derived from them by hand. Facepunch retunes recipes at wipe, so re-check after a force wipe before betting a raid on it.